Super Mario World 2: Yoshi's Island

Published by: Nintendo
Developed by: Nintendo
Genre: Platformer
Released: October 4 1995

Super Mario World 2: Yoshi's Island (SNES)

Super Mario World 2: Yoshi's Island is a platformer staring the dinosaur Yoshi who first appeared in Super Mario World. The game was originally released in Japn on August
5, 1995 and is the first prequel in the Mario Bros series taking place before all previous games. The game was produced by Shigeru Miyamoto, directed by Takashi Tezuka,
Toshihiko Nakago, Shigefumi Hino, and Hideki Konno, and features music composed by Koji Kondo.

With the recent success of Donkey Kong Country some Nintendo executives ordered Mario series producer Miyamoto to use similar pre-rendered graphics technology to design
the next Mario game. Miyamoto instead decided to use the Super FX 2 chip to create a very unique storybook visual style which was designed to look like the graphics were
drawn with crayons and markers. The result impressed the execs and Miyamoto was able to create the game as he envisioned.

Yoshi's Island begins with a stork carrying two babys to their parents when it is attacked by the Magikoopa Kamek. Kamek manages to grab baby Luigi, but baby Mario falls
to an island below where he is found by a green Yoshi. The Yoshi clan decide to return Mario home and travel through Yoshi's Island to Bowser's castle in order to defeat
Kamek and rescue Luigi and the captured stork.

In the game the player controls a series of Yoshis. Mario rides on each Yoshi through the stages and will fall off if Yoshi comes in contact with an enemy. Yoshi has to
collect the floating baby within 10 seconds or else he will be captured again and the player will lose a life an have to restart from the last checkpoint. While Mario is
back with Yoshi the timer climbs back up to 10. Stars found in the level can also temporarily increase the timer to 30.

Enemies can not harm Yoshi, and only serve to separate him from Mario. Yoshi can also lose lives from fatal hazards like lava, pits, or spikes.

Yoshi's Island controls very different from other Mario titles. The dinosaur has a jump that, when held, allows him to temporary float upwards, and a ground slam attack
which can smash things below. Yoshi can pick up enemies with his tounge and toss them at other enemies or swallow them to lay eggs which can be aimed and thrown. Up to 6
eggs can be held in reserve at once and follow behind Yoshi. Eggs can be bounced off the environment, and colored eggs can produce coins or items when they hit a target.

The game introduces flowers and red coins as a new collectable in each stage. Collecting these earn the player a higher ranking score at the end of each stage. Scores are
out of 100 and based on red coins, flowers, and the amount of time in Yoshi's timer. Items can be accessed from the pause menu. At the end of each level, flowers are
added to a roulette wheel which earns the player items that can be used from the pause menu.

Additionally, certain areas will features At the end of each level, a roulette spins for a chance to enter a bonus stage to win items, the odds increasing depending on how
many flowers Yoshi has collected in the level. Any items won can be accessed in the pause menu to give Yoshi bonuses such as extra stars or eggs. Depending on how many
flowers, red coins and remaining health Yoshi has at the end of the level, the player can earn a score out of 100. Additional stages can be unlocked by getting perfect
scores on all the main levels within a world.

Power-ups include boxes which transform Yoshi into vehicles including a car, submarine, helicopter and digger which can be used to access new areas.

Starman which gives baby Mario super powers. These allow the player to control Mario directly while he is invincible, can run on walls and ceilings and glide using his

Follow-ups to Yoshi's Island include the N64 title Yoshi's Story, the DS title Yoshi's Island DS, and the 3DS game Yoshi's New Island. The series also features spin offs
Yoshi Touch & Go for the DS and Yoshi's Topsy-Turvy for the Gameboy Advance. A 3DS title

An enhanced port of the game to the Gameboy Advance was released as Yoshi's Island: Super Mario Advance 3 the game includes six new secret levels and a secret ending. This
version of the game was released to 3DS early adopters as part of Nintendo's 3DS ambassador program.

Package Art and Screenshots