Published by: Mindscape
Developed by: Tengen
Genre: Action
Released: 1988

Paperboy (NES)

Paperboy is the port of the 1984 arcade game by Atari in which the player controls a paperboy on a bicycle who must deliver newspapers to the subscribers on a street. The game was originally designed by Carl Bedard, John Salwitz, Dave Ralston and Russel Dawe. 
The game allows the player to choose from 3 difficulty modes including Easy Street, Middle Road, and Hard Way. 

The paperboy can move left/right, speed up, slow down, and throw papers. The game takes place over one week, where the paperboy must deliver papers on 7 consecutive days (Monday to Sunday) of increasing difficulty.

The game begins by showing the player which houses on the street are subscribers. These houses usually have a mailbox out front and are also colored to indicate papers should be delivered there. Non-subscribers live in darkly colored homes.

The player can deliver the paper by throwing it into the mailbox or hitting the front door. The mailbox is worth more points. 

The player can also choose to throw papers through the windows of the homes of non-subscribers.

The paperboy has a limited number of papers he can carry, but bundles of papers can be picked up along the route to increase his supply. 

If the player breaks the window, or fails to deliver a paper to a subscriber home, that house will cancel it's subscription, and may lay traps for the paperboy in subsequent days. If the player can perform a perfect delivery, deliver every paper in a day, then one lost subscriber will re-subscribe. 

The paperboy loses a life when he crashes his bike. There are many obstacles or enemies throughout the route that can cause this. These include fire hydrants, storm drains, dancers, cars, skateboarders, drunks, kids with radio controlled toys, house cats, a tornado, and the Grim Reaper. 

At the end of each level, the paperboy enters a timed training course bonus stage. The course features various targets, jumps, water hazards and other obstacles which can earn the player bonus points. Crashing ends the run, but doesn't cost a life during this course. 

Paperboy was ported to many home portable consoles, and it was followed up with the sequel, Paperboy 2.  

Package Art and Screenshots