Disney's Aladdin is a video game based on the Disney animated movie. The game is an action platformer developed by Virgin Interactive and is a different game from the SNES version developed by Capcom.
In this game, the player controls Aladdin, who must make his way through several levels including the streets and rooftops of Agrabah, the Cave of Wonders, the Sultan's dungeon and Jafar's palace.
Enemies include guards and street performers, as well as animals including snakes and birds. Aladdin can attack by throwing apples or using his scimitar. Throughout the levels, Aladdin can collect more apples to throw, and gems which can be traded for extra lives or continues. Finding a Genie or Abu icon will allow the player to enter the bonus stage at the end of the level. The Genie game is a slot machine game which awards the player extra apples, gems, lives, or continues. The Abu game has the player controlling Aladdin’s pet monkey, who must dodge pots falling from above, while catching the gems that also fall.
The game was highly praised at the time for its use of cel animation, and its score, which featured 5 original arrangements and 5 which were adapted from the film's score. The game was designed by David Bishop, coded by Mike Dietz and David Perry, and animated by Andy Luckey and Ian Freedman. The music was done by Donald S. Griffin, under the direction of Tommy Tallarico. Some of the creators on the game went on to form Shiny Entertainment, and much of the impressive technical techniques used in Aladdin were used in their Earthwom Jim titles.
The Genesis version was worked on by Disney animators, under the supervision of Virgin's Animation Producer, Andy Luckey. The team used a "Digicel" process - developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey and Dr. Stephen Clarke-Willson - which compressed the data from the animator's drawings into the limited data storage capacity of the Genesis cartridge.
An NES game was released in Europe based on this version. It was also ported, unofficially, twice more to the NES under the names Super Aladdin and Aladdin 2; Super Aladdin is generally considered superior to the official port. The (original) NES version was in turn also made into a Game Boy version, which was compatible with the Super Game Boy and later ported to Game Boy Color. The PC versions (Amiga and DOS) were also based on the Mega Drive/Genesis version.